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An Aussie Indie Game Inspired Me To Build My Own Spaceship C

2016-11-08  news     Source: 未知  
Image: Gizmodo Objects In Space is an open world stealth space trading game currently being built by Sydney-based indie studio Flat Earth Games. When I say built , I mean that literally to go along with the game's retrofuture, modempunk aes
Image: Gizmodo

Objects In Space is an open world stealth space trading game currently being built by Sydney-based indie studio Flat Earth Games. When I say built, I mean that literally — to go along with the game's retrofuture, modempunk aesthetic and heavily tactile and complex interface, the team has mocked up its own real-world spaceship control panel, complete with LEDs and VU meters and missile switches.

You can build your own, too — and I'm going to.

At PAX Aus this weekend, I got the chance to sit down in front of Objects In Space and try out a short demo of how ship-to-ship combat works within the game, which is due for a PC/Mac/Linux release in 2017. Your mission as a one-person spaceship captain is to navigate the Apollo star cluster from station to station, buying and selling goods to make ends meet and survive. Other characters in the game have exactly the same goal, but they might find it more rewarding to turn pirate and loot your frozen corpse.

Objects has the shut-in feeling of submarine simulators like Silent Hunter; your only interaction with the world outside your ship is through your external sensor suite and radar panel, and you're in full control of everything that goes on inside your tiny pressurised pocket of air — from sensors to ship-to-ship comms to engineering to weapons. You can control every one of those gadgets with a physical button of switch, or monitor battery and power levels with analog meters and status lights for the health of engineering components.

When it's out, player interaction with the wider world around them will come mostly through hundreds of hand-written messages or emails on the comms screen (although there's a beautifully written back story that already exists). That's an honest representation of the reality of life as a spaceship captain — not glossy and carefully scripted, but cold and lonely and distant.

With the game still in development, a lot of what Objects In Space will become is still yet to be decided. It's an open-world, exploration-based title like Star Citizen promises to be, with your destiny entirely up to your own piloting skills and luck and, potentially, even the quality of the controller you build — and I'm totally on board with that.

A keyboard and mouse — luckily, in case of hardware failures — are always available as a backup, and can be put to good use especially in the comms screen for sending and reading mail. But the console is king. Here's a short video of Objects In Space's latest iteration of the spaceship bridge console, which was on show at PAX Aus 2016 in the Indie Showcase:

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